In 2016, a game crept onto the scene that made headwaves. It sold over 3.5 million copies in less than two years and received almost universal acclaim, winning “best breakthrough game of the year” from Joystick and best simulation game from NAVGTR. What is surprising about this game, however, is that it wasn’t developed by a AAA studio. It didn’t have a ginormous budget. It’s not even that “fancy” of a game. It was developed by one person over the course of 4.5 years, who did almost everything by himself. The game’s presentation is cutesy but simple, yet it won the hearts of millions of players.